- Global Congress
- WSA Global Congress 2013 Colombo
- WSA Global Congress 2012 Cairo
- WSA Global Congress 2009 Mexico
- WSA Global Congress 2007 Italy
- World Summit 2005 Tunisia
- World Summit 2003 Switzerland
MoTeCH is part of service delivery for maternal health at Antenatal Care. It has two complementary applications: A Mobile-Midwife Application and a Nurse Application. Mobile-Midwife targets pregnant clients with educational and actionable messages tailored to their stages in pregnancy. Couples can both access MoTeCH messages via SMS (text) or voice in the local dialect or English. Clients decide the time of day and frequency at which messages are delivered. With Mobile-Midwife there are no missed events; When a client misses a call she only gives the system a missed call or “flash” to request her messages The Nurse Application is aligned to simplified paper registers to collect clinical information. The midwife enters patient encounters on a simple mobile phone and electronically records care given to clients. This enables easy identification of both mothers and infants and saves time collating information to generate monthly reports, alerts and reminders for clients that need care.
Kids love a good story - and actually so do we as adults. Kinetic Stories is a series of storybooks that mix traditional storytelling with the latest developments in motion tracking and speech recognition technology. Through this unique combination, a Kinetic Story allows any child (or playful adult) to literally step in to the role of their favorite storybook character. In Kinetic Stories, the child becomes an active part of the storytelling experience. A story in the series inspires the child to do what comes most naturally to them - telling a story through their own movements and voice. While doing so, the child keeps developing both their mental and physical capabilities. A key aspect in the concept, the printed book represents a continuation of the same story outside the digital realm. The interactive version can be updated and hidden content can be uncovered by showing certain pages of the printed book to the sensor device at key times.
BlindSquare is an augmented reality GPS application for the blind. It obtains information about the surrounding environment from Foursquare and Open Street Maps. It’s algorithms enable it to determine the most relevant information, and then voice it out using high quality speech synthesis. For example, “Whats the most popular café within 200 meters radius?” BlindSquare provides blind people independence by enabling them to travel without help from others.
Ponoko helps product designers become superstars. Ponoko makes it easy for designers to both make and sell their products online, 10x faster and cheaper than traditional methods. Direct online access is guaranteed to both manufacturing (with no minimum order size) and consumers (with no retail curator). Designers upload designs to their online Personal Factory and select materials to instantly verify, price and order prototypes and custom products. They can then add them to the marketplace for sale. Personal Factory speeds the process and reduces the cost of turning designs into products and into businesses. This is a major change in the way new products are brought to market, unleashing the world's product design creativity and commerce. To date, Ponoko designers have produced over 300,000 custom products.
www.Beatona.net “Our Environment” is the Kuwait Official Environmental Portal, a “One-Stop Shop” for sharing authentic environmental information related to Kuwait. This web-portal is designed using top of the line technology to present scientifically valid information in simple and meaningful form for the people of Kuwait and the larger world in both Arabic and English languages. Beatona uniquely addresses the different levels of people ranging in different age groups by enriching their knowledge about the environment, and allows them to be part of the system by allowing them to contribute in improving the knowledgebase through various online interactive tools over the internet.
Creating music through movement, INaxyz heralds the creation of a new dance form where the power and grace of the human body translates into innovative musical composition. The simplicity of the electronic devices (five sensors) opens up the possibility of creating solo as well as highly interactive works which can be created by both professional as well as amateur choreographers. The product takes communication between dancers to a new level as they respond to each other both through sound and movement. The possibility of assigning different tones and levels of intensity to different dancers is exciting dimension that introduces new levels of compositional control. It is going to be extremely interesting to see how the various traditions of dance incorporate these new technologies into their repertoire and in this way extend their reach to new audiences. For the younger generation INaxyz can help enchant kids with dance and build their skill levels beyond interactive video gaming dance applications.
Crossing the Estonianborder from Russia, an external EU border was once a time-consuming, unsure wrangle lasting days and resulting in bribery, illegal sale of spots in the queue, pollution, traffic safety issues and losses for freight carriers. Since implementation of the GoSwift project, shorter waiting times and the elimination of physical lineups have resulted in an end to the illegal sale of places in line, better security and less waste problems at the border. By allocating a specific time and date for the applicant to cross the border online, GoSwift has created minimum waiting, cleaner surroundings near border crossing points and considerably more movement of cars and trucks due to online efficiency. Using the GoSwift system, trucks and cars can now drive to the border just before the registered border crossing time. Drivers can wait at designated waiting areas where toilets, showers, dining areas, and free WIFI are available, proceeding as scheduled to cross the border easily and on time. As a Private Public Partnership project, the system saves Estonian transport companies four million Euros a year.
The Government of Osun State, as part of its strategic mandate to meet the educational needs of students in Osun state, commissioned a Project Management Office (PMO) to deliver a technology based learning system. This system consists of a total of 150,000 units of provisioned android tablets to be distributed to all the pupils of senior secondary schools in the state. The name of the software solution is Opon Imo Technology Enhanced Learning Systems (OTELS). The OTELS is a stand- alone system which is installed on Android 4.0 tablets PCs. It consists of a compelling self- paced series of off-line courses, conducted in a highly interactive computer- based learning environment and synchronized to a library of relevant e-books and a testing environment.
Marsad reports parliament member presence, discussion, voting, actions, resolutions, electronic media coverage and people feadback. Marsad is delivering all data about people representatives in innovative and attractive manner. Drafts, budgets, laws and all discussed material and resolutions of the parliament are free for access and loading. Parliament member assiduity, voting, participation and media coverage is present in high quality manner using high resolution and dynamic graphics and charts. Through Marsad, Citizens, political parties and civil society can easly access to open data and follow up and judge people representatives and motivate their voting and support. Marsad is delivering high quality content taking advantage of ICT to promote political journalism and serve democracy practicing in Tunisia. Marsad is compatible with common and newest web and multimedia standards.
The Sheeplive.eu project (OVCE.sk in Slovak) was initiated by the civic association eSlovensko as an integral part of the projects Zodpovedne.sk, Pomoc.sk and Stopline.sk and as a significant prevention tool for implementation and propagation of safer use of the internet, mobile phones and new technologies. Target groups of the project Sheeplive are children and young people. For younger children the project acts as the prevention, for youth it wittily sets mirror of their inappropriate behavior on the Internet and the adult audiences gives an opportunity to learn and be amused. The project has two parts: cartoon series Sheeplive and internet portal Sheeplive.eu.