- Global Congress
- WSA Global Congress 2013 Colombo
- WSA Global Congress 2012 Cairo
- WSA Global Congress 2009 Mexico
- WSA Global Congress 2007 Italy
- World Summit 2005 Tunisia
- World Summit 2003 Switzerland
The website Aqua Lingua accompanied by motto: “See What You Hear” provides a unique possibility to create personal water pictures using human voice or other sounds. The main idea is to offer a possibility to see our words, music or other sounds. The water surface is stirred by individual sound using the novel patented technology of converting durable sound into a single image. All the audio waves regenerate into water waves and are photographed. Amazing photo revealing the invisible beauty and harmony of sound is made into artwork and sent to client along with the certificate of its originality. The picture contains a QR code that enables to listen to the original visualized sound at anytime. Every visualization is unique – as unique is human voice, its timbre, intonation, sense and meaning of words. Aqua Lingua provides an unusual opportunity to see what is invisible, to make an exceptional award of honor, to create personal present for your beloved one or materialize a dear memory.
The project “Support for the Special Education System through Specialized Educational Portal” is initiated by the Ministry of National Education and is designed as a complex solution, servicing 14000 students with special educational needs. The integrated solution implemented by SIVECO Romania for the special education system in Romania is based on cutting-edge technologies and is adaptable, flexible and cost-effective. The solution is specially designed to help special needs children to observe, discover, prove, verify and measure results of different experiments and simulations, based on real life situations. The special education portal, is the most important Romanian portal dedicated to children with special education needs. The portal comprises a virtual laboratory based on simulations, experiments, video-clips, animations, all meant to stimulate the children’s natural curiosity and to engage them in a pleasant learning experience, providing guidance and permanent feedback.
The Rural Visual Journalism Network (RVJN) is an innovative initiative where trained district correspondents use Apple i-Pod Touch technology to produce multimedia stories from rural Bangladesh. The correspondents’ multimedia stories focus on addressing specific issues faced by media and by rural citizens of Bangladesh.
verkami (http://verkami.com) is the leading crowdfunding platform in Spain and Europe for cultural and creative projects. Weve created a unique ecosystem where artists can get in touch with their public, build audiences and fund their projects. In two years and a half since we came on-line, more than 1300 projects have seen the light with the contributions from 160.000 cultural consumers, raising more than 6.2M€. More important, we have a sustained 70% success rate (3 out of 4 projects raise the funds they are looking for) which is the highest rate in the world for platforms of our kind. This is due to a combination of a powerful tool and our unique approach of curating each and every one of the submitted projects. All this can be seen in our live stats: http://vkm.is/stats Our commitment and good practices on crowdfunding have let Barcelona to become the worlds cultural crowdfunding capital http://vkm.is/p1, as showed by recent data from Google Trends.
The Science Learning Hub promotes student interest and engagement in science by providing contemporary, contextualised resources for school teachers from Years 2–10. The Science Learning Hub showcases science using multimedia. It demonstrates the relevance of scientific research to our everyday lives. The website provides a link between science research organisations and science teachers fulfilling an identified need in science education. The Learning Hubs are a national project funded by the Ministry of Business, Innovation and Employment and managed by the University of Waikato.
The Government of Osun State, as part of its strategic mandate to meet the educational needs of students in Osun state, commissioned a Project Management Office (PMO) to deliver a technology based learning system. This system consists of a total of 150,000 units of provisioned android tablets to be distributed to all the pupils of senior secondary schools in the state. The name of the software solution is Opon Imo Technology Enhanced Learning Systems (OTELS). The OTELS is a stand- alone system which is installed on Android 4.0 tablets PCs. It consists of a compelling self- paced series of off-line courses, conducted in a highly interactive computer- based learning environment and synchronized to a library of relevant e-books and a testing environment.
Jumieges 3d is a new and innovative way of visiting the Abbey. Today, the nicest ruin in France, as Victor Hugo said, is open to the public. Highly romantic as a ruin, it is quite hard to imagine the greatness and impressive size of the site before its destruction during the French revolution. Jumieges 3D experience proposes to the public a new spectacular way of visiting the site: the opportunity to superimpose thanks to an iPad the abbey as it was in 5 different periods of its construction, thanks to augmented reality. Mobile augmented reality, on site or through a free of charge app, on mobiles and tablets, drive the visitor into the glorious past of the Abbey, from the 9th to the 18th Century, on 4 different Points of Interest, the 3d reconstitution being linked to more classical audio or video cultural content. This application, on place since September 2012, has already been downloaded thousands of time and meets a great succes on site.
Conekta is a platform that allows businesses in Mexico to process online payments using both online and offline methods. Using Conekta’s technology, any business can start transacting in minutes. We are revolutionizing the way people transact in Latin America through tools which automate the payments experience and are more efficient than traditional methods currently used. Conekta provides channels accessible to the majority of the market in countries like Mexico, including offline methods, channels that are previously disregarded by dominant payment solutions (Brantree, Paypal). With Conekta, our customers create the payment experience that they need and we handle the entire transaction process from security to recurring payments. Conekta is built for any kind of transaction, whether it is charging for a service, selling physical products, taking donations, ecommerce offers, or enabling marketplaces for third parties
True-Kare it’s a SERVICE to simplify the life of people above 65. It enables one person or institution to provide remote care to another person. The service is based in the communication between two central interfaces: a web self-care portal to the carer and a special mobile phone to the elder person. The service makes the link between the carer and caree to provide several forms of support: -daily activities -medication -health indicators control (Blood Pressure, Glucose, temperature and weight) -GPS location and geofencing -emergency -simplify phone usage The mass market version of the service is to be used by relatives or small institutions to provide informal care to their elder parents. In Portugal the service is being promoted by the main telecom operator and the main TV channel The version to the telecare industry, that follows all the quality standards, procedures and security. The service is integrated in several telecare platforms, namely the biggest in EU and in France.
The Sheeplive.eu project (OVCE.sk in Slovak) was initiated by the civic association eSlovensko as an integral part of the projects Zodpovedne.sk, Pomoc.sk and Stopline.sk and as a significant prevention tool for implementation and propagation of safer use of the internet, mobile phones and new technologies. Target groups of the project Sheeplive are children and young people. For younger children the project acts as the prevention, for youth it wittily sets mirror of their inappropriate behavior on the Internet and the adult audiences gives an opportunity to learn and be amused. The project has two parts: cartoon series Sheeplive and internet portal Sheeplive.eu.