- Global Congress
- WSA Global Congress 2013 Colombo
- WSA Global Congress 2012 Cairo
- WSA Global Congress 2009 Mexico
- WSA Global Congress 2007 Italy
- World Summit 2005 Tunisia
- World Summit 2003 Switzerland
Kids love a good story - and actually so do we as adults. Kinetic Stories is a series of storybooks that mix traditional storytelling with the latest developments in motion tracking and speech recognition technology. Through this unique combination, a Kinetic Story allows any child (or playful adult) to literally step in to the role of their favorite storybook character. In Kinetic Stories, the child becomes an active part of the storytelling experience. A story in the series inspires the child to do what comes most naturally to them - telling a story through their own movements and voice. While doing so, the child keeps developing both their mental and physical capabilities. A key aspect in the concept, the printed book represents a continuation of the same story outside the digital realm. The interactive version can be updated and hidden content can be uncovered by showing certain pages of the printed book to the sensor device at key times.
EVE Online is a spectacular, captivating gaming experience where hundreds of thousands of players compete within the same virtual cosmic universe for riches, power, glory and adventure. In EVE, players can create and live out their most virtuous or sinister dreams, piloting starships through a futuristic galaxy featuring a sophisticated, player-run economy and solar systems rife with treasures to be discovered. With professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to fleet commander and more, EVE players have access to a diverse array of tools and interfaces to forge their own exhilarating path. EVE players can also interact within EVE Gate, a Web-based portal for the EVE community to connect, organize and communicate outside the game itself. Learn more and sign up for a free trial at www.eveonline.com.
www.Beatona.net “Our Environment” is the Kuwait Official Environmental Portal, a “One-Stop Shop” for sharing authentic environmental information related to Kuwait. This web-portal is designed using top of the line technology to present scientifically valid information in simple and meaningful form for the people of Kuwait and the larger world in both Arabic and English languages. Beatona uniquely addresses the different levels of people ranging in different age groups by enriching their knowledge about the environment, and allows them to be part of the system by allowing them to contribute in improving the knowledgebase through various online interactive tools over the internet.
Bridging brands and fans with the power of premium creativity. Global brands are using Springleaps unique creative social media marketing campaigns to empower creatives and engage brand fans. To date, Springleap has rewarded creatives with over $300,000 in the last year and placed them on magazines, sites and TV across the world.
UEPAA ®, ALPINE SAFETY - BEYOND THE NET
The future alpine safety standard - going far beyond the boundaries of todays' net operators. Uepaa! is a multi-award winning startup that is pioneering the next level of outdoor safety. Launched in summer 2013, the Uepaa! app is developed with Swiss passion and in close collaboration with REGA, Swisscom, Mammut and Bergportal. The Uepaa! app turns the smartphone of more than 25 million outdoor users into an alpine tracking, alerting and rescue device by using a disruptive wireless phone to phone (mesh-) communication technology developed by ETH Zürich.
Create and manage online contests that spur actions to solve strategic challenges. Activities: - Developing Contests Concept - Building ecosystem of right partners - Providing platform - Engaging society Tam works to transform strategic issues into appealing contests for social entrepreneurs. It uses tamhub.com as a platform to link and expose entrepreneurs to the contests and provide them with tips to clarify and master their ideas and projects. It allows the public to engage with entrepreneurs and to express their opinions about the most liked ideas or projects. Contests are defined by subject matter experts, financed by prive sectors, supported by government honory sponsorship, coached by business incubators, promoted by media figurs, and solved by social entrepreneurs. As a neutral player, Tam facilitates the interaction and collaboration between those different stakeholders in order to create a synergetic value that benefits the whole society.
Masrawy is Egypt’s favorite horizontal portal, providing a wide array of content and services that influence day-in and day-out the lives of Egyptians, but the portal has a special focus in covering political news. Masrawy is the web’s one bus stop for Egyptians surfing the internet by providing political news content, videos channel, women content, Islamic advice services, sports content , classifieds ads, many services for the SME’s market and a dedicated channel ran through user-generated content. Masrawy has been and still a pioneer in tailoring services that add value and enrich the lives of Egyptians, for example: The First product to provide the Thanaweya Amma Results to students, “Egypt Talks” series of interviews which presented experts’ advice on Egypt’s political and social view after the revolution, being the first to exclusively online stream Obama’s historical speech at Cairo University and Masrawy chat. The portal continues to be a watchdog for the Egyptian Society.
This is a training game designed by physiotherapist. It has 5 mini-games in the platform. The purpose is helping children with motor delay and coordination problem aged 4 to 12, and motivating them to do training by using interactive and colorful games. It uses Kinect for Windows sensor to detect body movement. Players have to use their body as a controller to challenge each level. This game training platform is an aid for physiotherapists’ training and it can also be used at school by teachers, and parents. Then, they can have fun while they are doing training. i-Move to Learn has won an award in the Hong Kong ICT Awards - Best Digital Inclusion category.
SEEcult.org portal for South-Eastern European culture was established in 2003 in Belgrade as developmental informative-educational, and presentation-documentary online platform for culture and art in Serbia and the region, with the aim to inform, present and incite development of an open cultural and artistic scene, as well as to help cultural institutions, artists and artistic organizations to present their creative works, participate more actively on the regional, European and the world scene, and to encourage the exchange of ideas, development of critical standpoints, and overcoming of stereotypes. Besides daily updated news about events, cultural policies, open calls, debates and various projects (in Serbian), SEEcult.org portal has an Events Calendar, Photo Galleries, Artists’ Gallery, Blog, as well as profile presentations of artists and cultural institutions, providing other opportunities for the creation and distribution of content on the most popular social networks.
The Science Learning Hub promotes student interest and engagement in science by providing contemporary, contextualised resources for school teachers from Years 2–10. The Science Learning Hub showcases science using multimedia. It demonstrates the relevance of scientific research to our everyday lives. The website provides a link between science research organisations and science teachers fulfilling an identified need in science education. The Learning Hubs are a national project funded by the Ministry of Business, Innovation and Employment and managed by the University of Waikato.