Random Winners

South Africa

http://www.springleap.com

Bridging brands and fans with the power of premium creativity. Global brands are using Springleaps unique creative social media marketing campaigns to empower creatives and engage brand fans. To date, Springleap has rewarded creatives with over $300,000 in the last year and placed them on magazines, sites and TV across the world.

Iceland

http://www.eveonline.com

EVE Online is a spectacular, captivating gaming experience where hundreds of thousands of players compete within the same virtual cosmic universe for riches, power, glory and adventure. In EVE, players can create and live out their most virtuous or sinister dreams, piloting starships through a futuristic galaxy featuring a sophisticated, player-run economy and solar systems rife with treasures to be discovered. With professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to fleet commander and more, EVE players have access to a diverse array of tools and interfaces to forge their own exhilarating path. EVE players can also interact within EVE Gate, a Web-based portal for the EVE community to connect, organize and communicate outside the game itself. Learn more and sign up for a free trial at www.eveonline.com.

India

http://www.enajori.com

The site Enajori stands out as a pioneer because it is the first online monthly bilingual magazine from the state of Assam in northeast India. Assam is famous for its tea and cultural diversity, but also suffers from conflict and underdevelopment. The content coverage on Enajori showcases the cultural richness of this state and includes local music, cinema, literature, wildlife and tourism, as well as e-novels. It is enabled for mobile users as well, thus extending the reach to a wider reader base. The jury commends Enajori for giving a digital home to local Assamese as well as useful resources for visitors to the state from other parts India and the outside world. Young readers will also appreciate the children’s section of the site. There are participatory components of the site as well, with sections such as Photographer of the Month. Some content is also translated into English for international readers, and earlier monthly editions of the magazine are archived. The site’s book catalogue lists publications dating back to the year 1849. In keeping with the times, there are also links to videos and soundclips of Assamese songs. The site already draws an estimated 250,000 readers each month, after less than three years of launch. The jury appreciates the scholarly contribution of the site as well as the contemporary content. The site showcases the diverse use of the Internet as a medium for both historical content (eg. chronologies) as well as participatory content (eg. user-contributed photographs). The jurors regard the site as a good example for other cultural groups also to follow, for cultural preservation and enjoyment.

Austria

http://www.playludwig.com/

Ludwig is a new type of learning game on the topic of renewable energy, which not only conveys knowledge, but is also really fun! The game is based on the curriculum and targeted to adventurers aged 11+. STORYLINE OVERVIEW 2098. Mankind has left the Earth and is now living in space colonies. Ludwig, a research robot from a faraway civilisation and his spaceship are looking for forms of new energy. Unfortunately, mankind´s new space colonies are not listed on his interstellar maps, which results in a fatefull crash with the physis, the biggest station with a billion inhabitants. The crash does not only tear a huge hole into the physis´ protective cover, but also damages Ludwig´s spaceship badly enough for him to lose control of it and crashland on planet Earth. Now it´s a race against time. Will Ludwig succeed and get his spaceship going in time to save the physis?

Uganda

http://www.gorillahighlands.com

Gorilla Highlands is an interactive electronic book about southwestern Uganda developed by Studio Edirisa using Apple’s free iBooks Author software.People’s heritage and traditional knowledge are seen as vital ingredients for meaningful development and not solely as a tourist attraction. The landscape and people are presented through text, videos, an extensive audio phrasebook in two local languages, interactive illustrations, photo galleries and maps. The material collected for the in-depth companion is unique in its comprehensiveness and has become an essential reference source for the Ugandan public. For the visitor the book provides unparalleled and regularly updated information that opens up seldom visited places. Special attention is given to making the region accessible through detailed public transport listings and road information. A full range of accommodation to suit different budgets is provided. The ebook is part of a Studio Edirisa initiative that aims at an economic and cultural transformation of southwestern Uganda through cultural tourism, multimedia products, branding and promotion. Based on Gorilla Highlands, Studio Edirisa produced a series of weekly radio shows for Ugandan youth interested in tourism employment; they were broadcast on Voice of Kigezi on ten Saturdays between October and December 2012. A network of Gorilla Highlands Trails is being developed, with a 5-day cultural trek between Kabale Town, Kisoro Town and Bwindi National Park as the central product. A free Gorilla Highlands paper booklet was published in August. Gorilla Highlands will work on Mac computers as well, once Apple releases their new operating system (by the end of 2013). Expansion to other platforms is planned for 2014.

Egypt

http://presentationtube.com

PresentationTube Network offers a free video presentation recorder (for Windows) and online network to help teachers and learners in Egypt produce, upload and share quality digital video content in a new and effective way. The recording application is easy-to-use and allows the teacher to synchronize a variety of visual aids, including his/her audio and video footage, PowerPoint slides, hand-written text, drawings, and web content. The network integrates many interactive features, such as comments, and slide-thumbnail, allowing learners to interact with the teacher and with each other, and move to the respective video content and control both the time and progress of video presentation to address their specific needs. Video presentations can be used in various on-campus and off-campus e-learning settings to provide more realistic support to learner, and create engagement. Video content is accessible via the Internet using any operating system, standard browser, or mobile device.

Slovakia

http://www.sheeplive.eu/

The Sheeplive.eu project (OVCE.sk in Slovak) was initiated by the civic association eSlovensko as an integral part of the projects Zodpovedne.sk, Pomoc.sk and Stopline.sk and as a significant prevention tool for implementation and propagation of safer use of the internet, mobile phones and new technologies. Target groups of the project Sheeplive are children and young people. For younger children the project acts as the prevention, for youth it wittily sets mirror of their inappropriate behavior on the Internet and the adult audiences gives an opportunity to learn and be amused. The project has two parts: cartoon series Sheeplive and internet portal Sheeplive.eu.

Saudi Arabia

http://www.saudi.gov.sa

The national e-Government portal “Saudi” is the central portal by which citizens, residents, businesses and visitors can access and utilize the e-Services offered by the Saudi Arabian government and government agencies. “Saudi” goes beyond classical national e-Services portals, featuring open data, e-Inclusion and e-Participation features accessed via Internet at any time and from anywhere. The e-Gov portal interface is visually appealing, while single-sign-on provides a reliable and convenient identification method. Users can browse the service catalogue and choose from among 1400 electronic services with different levels of sophistication - from informational to very complex transaction-based ones.  In addition, “Saudi” is an important outlet for Saudi Arabian government news and events staged in various regions of the kingdom, also providing a directory of government agencies and links to Saudi regulations, laws, plans and initiatives. In line with the latest trends, “Saudi” is available through multiple channels, both desktop and mobile, complies with W3CAG standards, and is backed by a 24/7 call centre.

Austria

http://www.whatchado.net/

WHATCHADO is a combination of storytelling handbook and standardized format of short films on real-life job descriptions that we developed and refined in the past years in Vienna, Austria. It was initiated and founded by former class fellows and longtime friends who loved to probe people on their lives and backgrounds. That is why we started to develop WHATCHADO and eventually went public in 2012. WHATCHADO was created by young people for young people. We are more than 20 people originating from 13 different countries and we deliver career information that matters. We understand today’s generation as we belong to them. We experienced on our own the great misery in pursing a career that does not match one’s interests and likings before. Hence, we give users a real chance to find their calling. In 2013 we have been even appointed European Youth Ambassador for life.

Finland

http://www.kineticstories.com/

Kids love a good story - and actually so do we as adults. Kinetic Stories is a series of storybooks that mix traditional storytelling with the latest developments in motion tracking and speech recognition technology. Through this unique combination, a Kinetic Story allows any child (or playful adult) to literally step in to the role of their favorite storybook character. In Kinetic Stories, the child becomes an active part of the storytelling experience. A story in the series inspires the child to do what comes most naturally to them - telling a story through their own movements and voice. While doing so, the child keeps developing both their mental and physical capabilities. A key aspect in the concept, the printed book represents a continuation of the same story outside the digital realm. The interactive version can be updated and hidden content can be uncovered by showing certain pages of the printed book to the sensor device at key times.