WSA Winners


Infoline is a mobile and web service which connects consumers and businesses in emerging markets. Despite the low Internet penetration in Africa and the low-end types of phones available on the continent, the service provides mobile-users the option to send messages to businesses and receive responses from the businesses through a private channel just as their counterparts in Internet-rich regions would send e-mails or use social media. The product also offers its users the convenience of obtaining relevant business information about products and services via SMS just as consumers in technologically advanced countries would use a search engines to search the web. By going round the limitations posed by lack of access to the Internet, this product is providing an alternative for consumers who are in search of information and businesses which are interested in interacting with their customers.


The site Enajori stands out as a pioneer because it is the first online monthly bilingual magazine from the state of Assam in northeast India. Assam is famous for its tea and cultural diversity, but also suffers from conflict and underdevelopment. The content coverage on Enajori showcases the cultural richness of this state and includes local music, cinema, literature, wildlife and tourism, as well as e-novels. It is enabled for mobile users as well, thus extending the reach to a wider reader base. The jury commends Enajori for giving a digital home to local Assamese as well as useful resources for visitors to the state from other parts India and the outside world. Young readers will also appreciate the children’s section of the site. There are participatory components of the site as well, with sections such as Photographer of the Month. Some content is also translated into English for international readers, and earlier monthly editions of the magazine are archived. The site’s book catalogue lists publications dating back to the year 1849. In keeping with the times, there are also links to videos and soundclips of Assamese songs. The site already draws an estimated 250,000 readers each month, after less than three years of launch. The jury appreciates the scholarly contribution of the site as well as the contemporary content. The site showcases the diverse use of the Internet as a medium for both historical content (eg. chronologies) as well as participatory content (eg. user-contributed photographs). The jurors regard the site as a good example for other cultural groups also to follow, for cultural preservation and enjoyment.


EVE Online is a spectacular, captivating gaming experience where hundreds of thousands of players compete within the same virtual cosmic universe for riches, power, glory and adventure. In EVE, players can create and live out their most virtuous or sinister dreams, piloting starships through a futuristic galaxy featuring a sophisticated, player-run economy and solar systems rife with treasures to be discovered. With professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to fleet commander and more, EVE players have access to a diverse array of tools and interfaces to forge their own exhilarating path. EVE players can also interact within EVE Gate, a Web-based portal for the EVE community to connect, organize and communicate outside the game itself. Learn more and sign up for a free trial at


Aula365 is the biggest educational network in Ibero America, with more than 3 million children, parents and teachers that collaborates and learn with it. It offers multimedia and interactive support for school and home. With more than 4000 educational resources created by specialists in each subject, Aula365 is a tool that helps children in every grade with their homework, and teachers and parents to offer a fun way of learning to kids. It is a platform where children can apply critical thinking, creative thinking, and fostering cooperative intelligence in a safe environment. Aula365 offers the biggest library of educational content, produced specifically for each subject of the school curricula.

"I picture Aula365 as a transmedia platform that enables fluent relations between students, teachers and parents from all over Iberoamerica. It´s an exclusive scholar tool, with materials that provides a better class, with amazing content (more than 4000 interactive movies that you can watch here:, stimulating creativity and intercultural dialogue, under an environment of entertainment and in contact with the newest technologies. It's a space where teachers become facilitators and the knowledge is developed with everyone´s collaboration and participation (in Coopernia, our continent of collaboration: , so children can feel dignified. It´s a tool that fosters the development of individual capabilities in an integrated system, also promoting entrepreneurship in kids. My purpose for Aula365 is that it becomes an engine that promotes action, emotion and the development of potential in students, so they can be constituted with their creations and celebrate knowledge." Pablo Aristizabal, CEO and Founder of Aula365.

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Ludwig is a new type of learning game on the topic of renewable energy, which not only conveys knowledge, but is also really fun! The game is based on the curriculum and targeted to adventurers aged 11+. STORYLINE OVERVIEW 2098. Mankind has left the Earth and is now living in space colonies. Ludwig, a research robot from a faraway civilisation and his spaceship are looking for forms of new energy. Unfortunately, mankind´s new space colonies are not listed on his interstellar maps, which results in a fatefull crash with the physis, the biggest station with a billion inhabitants. The crash does not only tear a huge hole into the physis´ protective cover, but also damages Ludwig´s spaceship badly enough for him to lose control of it and crashland on planet Earth. Now it´s a race against time. Will Ludwig succeed and get his spaceship going in time to save the physis?

Saudi Arabia

Create and manage online contests that spur actions to solve strategic challenges. Activities: - Developing Contests Concept - Building ecosystem of right partners - Providing platform - Engaging society Tam works to transform strategic issues into appealing contests for social entrepreneurs. It uses as a platform to link and expose entrepreneurs to the contests and provide them with tips to clarify and master their ideas and projects. It allows the public to engage with entrepreneurs and to express their opinions about the most liked ideas or projects. Contests are defined by subject matter experts, financed by prive sectors, supported by government honory sponsorship, coached by business incubators, promoted by media figurs, and solved by social entrepreneurs. As a neutral player, Tam facilitates the interaction and collaboration between those different stakeholders in order to create a synergetic value that benefits the whole society.

Kuwait “Our Environment” is the Kuwait Official Environmental Portal, a “One-Stop Shop” for sharing authentic environmental information related to Kuwait. This web-portal is designed using top of the line technology to present scientifically valid information in simple and meaningful form for the people of Kuwait and the larger world in both Arabic and English languages. Beatona uniquely addresses the different levels of people ranging in different age groups by enriching their knowledge about the environment, and allows them to be part of the system by allowing them to contribute in improving the knowledgebase through various online interactive tools over the internet.


Kids love a good story - and actually so do we as adults. Kinetic Stories is a series of storybooks that mix traditional storytelling with the latest developments in motion tracking and speech recognition technology. Through this unique combination, a Kinetic Story allows any child (or playful adult) to literally step in to the role of their favorite storybook character. In Kinetic Stories, the child becomes an active part of the storytelling experience. A story in the series inspires the child to do what comes most naturally to them - telling a story through their own movements and voice. While doing so, the child keeps developing both their mental and physical capabilities. A key aspect in the concept, the printed book represents a continuation of the same story outside the digital realm. The interactive version can be updated and hidden content can be uncovered by showing certain pages of the printed book to the sensor device at key times.


Crossing the Estonianborder from Russia, an external EU border was once a time-consuming, unsure wrangle lasting days and resulting in bribery, illegal sale of spots in the queue, pollution, traffic safety issues and losses for freight carriers. Since implementation of the GoSwift project, shorter waiting times and the elimination of physical lineups have resulted in an end to the illegal sale of places in line, better security and less waste problems at the border. By allocating a specific time and date for the applicant to cross the border online, GoSwift has created minimum waiting, cleaner surroundings near border crossing points and considerably more movement of cars and trucks due to online efficiency. Using the GoSwift system, trucks and cars can now drive to the border just before the registered border crossing time. Drivers can wait at designated waiting areas where toilets, showers, dining areas, and free WIFI are available, proceeding as scheduled to cross the border easily and on time. As a Private Public Partnership project, the system saves Estonian transport companies four million Euros a year.

New Zealand

The Science Learning Hub promotes student interest and engagement in science by providing contemporary, contextualised resources for school teachers from Years 2–10. The Science Learning Hub showcases science using multimedia. It demonstrates the relevance of scientific research to our everyday lives. The website provides a link between science research organisations and science teachers fulfilling an identified need in science education. The Learning Hubs are a national project funded by the Ministry of Business, Innovation and Employment and managed by the University of Waikato.